I designed, modeled, and created shaders for several rock formations that were used in procedural elements, a few locations in this award winning VR experience. I additionally created various VFX assets.
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I designed the cave formation from the first section of the experience.
Rock Formation Designs
I designed several rock formation systems based off of. These were used later on to construct more procedural elements in the game. This one is based on a Bismuth Crystal.