Holodome is new immersive reality space, it’s an experience similar to VR but without a headset. It is currently a featured exhibit at the Museum of Pop Culture. I was on the Holodome SDK team creating content. I had the pleasure of being one of the first artists to develop interactives designed for the dome.
An award winning interactive/cinematic VR experience that allows you to explore deep space. I modeled several crystals, rocks, caves, and asteroids for this amazing VR project. I also did some work on the warp effect, and designed some particle systems to simulate asteroid collisions.
The first music video for Animal Collective's highly anticipated new Album. I had the opportunity to work with several of my favorite artists and drawing from my own style of music video production. I helped develop the narrative, designed the environments and animated the camera for the CG scenes in the video.
Credit: 3D Generalist/VFX Supervirsor/Animatior/Compositor
A music video for Gwen Stefani's 2014 comeback single. I worked with a remote team of animators in the US and the UK to build a net art inspired music video for Gwen Stefani. I was involved in preproduction, production and post-production as a VFX supervisor. I also animated and comped much of the video.
An acclaimed horror film that takes place entirely on a computer screen. For this production I worked with a team of compositors creating an artificial computer interface which frames the entire film. Also had a hand in some visual effects and 'glitching' that takes place in the film. Released by Universal Pictures.
This was a VR piece made as part of an installation at Cinefamily for their VR Haunted House in 2014. This was a collaborative art project between Cyborg Dino, Arcane Kids, and myself. I designed the layout of the environment, and then we all added some fun stuff to it.
Satan's Family Arcade VR RITUAL
Part of a 5 episode structuralist video essay called POST. I made all of the music and video for this project.