@RasterBahn Instagram Content
Model: Designed from concept art illustration. Models built in Maya.
Animation: Rigged partially with the human IK system in Maya. Mocap applied.
Render: Custom arnold transmissive shaders and wireframe shaders applied.
Post: Color correction and glow effects added. Composited effects added.
Pipeline: Maya > Motion Builder > Maya > After Effects > Premiere
Model: Main particle object source modeled in Maya.
Animation: Maya mash system used to created organic object distribution. Extremely wide lens attached to virtual camera, then is rotated in the center of the field.
Render: Custom arnold metallic shader applied.
Post: Multiple renders composited on top of eachother with time effects and music applied.
Pipeline: Maya > Premiere
Model: Model of human bust built in Maya.
Animation: Rotation script applied to objects Y value in Touch Designer.
Render: Procedural texture applied using node system on to the model.
Post: Delay feedback from video channel output in Touch Designer
Pipeline: Maya > Touch Designer
Model: Designed from concept art illustration. Model built in Maya.
Animation: Rigged in Maya with mocap applied.
Render: Arnold Renderer, modified wireframe shader
Post: Motion delay effects used premiere.
Pipeline: Maya > Motion Builder > Maya >Premiere
Render: Arnold Renderer, HDRI sky with modified transmission shader on model.
Post: Color correction, and stock video art collage added to render.
Model: Character designed and posed in DAZ. Exported into Maya for render.
Animation: Pose applied.
Render: Flexible custom shader network system applied, using the arnold render system.
Pipeline: DAZ > Maya
Animation: Rigged in Maya with mocap applied. Polygon reduction script applied.
Render: Arnold Renderer: HDRI skybox, and transmissive iridescent shader applied to model.
Post: Color correction, and stock video art collage added in Premiere.
Model: Base character created in Daz 3D Studio modified in Maya
Animation: Rerigged in Maya with swimming animation applied in human ik system. Pipeline: Daz > Maya > Motion Builder > Maya >Premiere
Model: Model of human imported from Daz.
Animation: Polygon reduction filter applied and keyframe animation applied to the percentage value. Explosion filter applied.
Render: Hard face render and toon shading.
Post: Audio added and color boost
Pipeline: Daz > Cinema 4D > Premiere
Post: Color correction, and particle effects and stock video art collage composited to render.
Model: I made a model of my car in Maya, and then added a tunnel.
Animation: I animated the position of the tunnel to move to simulate the car moving through it.
Render: Custom arnold carpaint and emissive textures applied as light sources
Post: Color treatment and loop created